Sunday 30 October 2011

Intro Scene: Frame by frame

So, I've posted this scene on the main page but the images are on two whole a3 pages so you can't read a thing. With bloggers new image scroller thing, this should be a nice way to view the draft scene.





















Monday 24 October 2011

Cosmo White


Cosmo White. An amazing illustrator and comic artist. With a lot of his work, he uses felt pen on bristol board. My guess is that he would make the physical drawing a lot larger than the standard 6x9 inch comic page. He would then scan the lined drawing into photoshop, then digitally colour it. Creating illustrations on a large scale seems to be a great advantage when your wanting to get smooth endless lines.

Here's a link to an interview with him and the other co-creators of Blue Spear, which is apparently a pretty kick ars comic, so I might have to get it..

http://www.brokenfrontier.com/lowdown/p/detail/bluespear-revisited-com-x-return-to-the-world-of-forty-five

Wednesday 19 October 2011

I've joined comicblogelite.com so follow me!!

Networking is something I haven't really worked on for this comic...It's really important. Potentially, you could gain so much exposure. There are over 200million searches a day on the known search sites let alone the countless blogs and sites that are being scanned through. The internet is epic. If you don't exist on the net, you really don't exist at all.


So I've found this website called comicblogelite.com. It's great. Its lists a massive database of comic blogs.  The blogs at the top are the most frequently viewed and I've just registered my blog so set up some kind of spam bot that keeps looking at my site! Nah thats pretty hard out, I don;t expect you to do that. 

But yeah, I need to start roaming other peoples blogs and become their networking buddies. I need to get some comic blog friends. 

Monday 10 October 2011

Updated Intro Scene: Communicating with the reader.

Its pretty apparent that this comic has a lot of new and strange futuristic concepts. I've spent a lot of time reworking the dialog and expanding some ideas so that the reader is not overloaded with new information. I reckon a good story has to be clear while also withholding key information to help hold interest. So this scene will explain some things, but will leave a lot to be further explained.

So communication has been the key word for me lately. I have been showing friends and family the intro scene and it seems that it is pretty fucking hard to understand. There is talk of all these wierd things like digi-dreaming set in a world that is still very unclear and unknown to the reader. In short, there are too many unknowns. So this version has a lot more clarity than other versions. It still leaves a lot of mystery, and could still be too vague in some area's (the flashback scene doesn't explain the idea of secure codes very well (but that might not be such a bad thing)) but I think it is beginning to work.

It's a draft, so its pretty messy. I have numbered the panels so you know where to go...